MIND BLOWING SALE: Buy 1 Get 1 FREE on Star Wars Collectibles (Including Black Series Helmets) and MORE!

Star Wars Helmets

Just a quick post to let you guys know that Gamestop is holding a MASSIVE buy 1, get 1 free sale on HUNDREDS of collectibles, including many Black Series helmets, Funko POPs, and MORE!

Be sure to check it out right here!

Please note that Geeks are Sexy might get a small commission from qualifying purchases done through our posts.



Logan: This Beautiful Video Montage Pays Homage to The Wolverine

From Gamerstrix:

“In my world, you were an X-Man, fuck that you were the X-Man, The Wolverine, he was a hero in my world.”

For me, Logan/Wolverine has the most tragic story in the Marvel Universe. From being abandoned as a child, to be deceived and then losing all of his memory for an experiment, his story has been devastating. The movie Logan did the character justice and have him the end he deserved, his death.

It’s been amazing that we got to witness Wolverine again in Deadpool and Wolverine and Hugh Jackman played the role to perfection. He will always be The Wolverine and cannot be replaced. I loved the movie and the nostalgic hit with it.

In my video I have covered the whole story of Logan/Wolverine since the beginning and I will so an extended version to this video when Deadpool and Wolverine will be released on digital.

[Gamerstrix]

How people with disabilities got game − the surprisingly long history of access to arcade and video sports

Many of today’s disabled esports players, like Rocky “RockyNoHands” Stoutenburgh, use mouth controllers, which were first used in gaming over 40 years ago. Rocky “RockyNoHands” Stoutenburgh, CC BY-SA

Matt Knutson, University of North Dakota

If you’ve seen an esports competition, chances are that there was a big stage with about 10 gaming PCs, each with a young person behind it wearing a look of intense concentration. They may have been competing for upward of a million dollars, and at the moment of victory, the winning team suddenly started screaming in joy.

Some of those esports players are people with disabilities. Today, esports organizations such as Permastunned and Para Esports shine a spotlight on the accomplishments of competitors with disabilities. They also attract industry support from big-name sponsors.

You might assume that these competitions started on flashy advanced technologies that arrived only in recent years. In fact, video games have enabled people with disabilities to experience new kinds of sporting activities for more than 40 years.

In one notable case, players with physical disabilities competed at pinball and other arcade games in tournaments held in Pittsburgh during the early 1980s. Disability advocates at the time praised how the games gave these players new sources of accomplishment, recognition and community-building. One player, Rob Marince, is central to this long-overlooked story, which I describe in my recent article in ROMchip, a journal of games history.

Empowering a pinball wizard

When an auto accident in 1977 paralyzed Rob from the neck down at the age of 17, his brother Gary took six weeks off from college to design a sip-and-puff controller that would enable Rob to play pinball and arcade games with his breath. Gary had collected parts from amusement manufacturers to assemble this device in order to give Rob some leisure activity and improve his quality of life.

magazine cover showing a young man
Rob Marince’s ability to play pinball with his mouth, thanks to his brother Gary’s engineering prowess, landed him on the cover of gaming magazine RePlay in 1981. RePlay Magazine

Gary was self-taught, acquiring engineering skills through tinkering. He designed many other accommodations for Rob in the Marince home beyond the gaming interface. Eventually, Gary started organizing public competitions so that others in the Pittsburgh area could use the same kinds of controllers to access games and play together in friendly competition.

These tournaments were not small, private events. Pittsburgh sports figures, including Penn State football head coach Joe Paterno and members of the Pittsburgh Steelers, attended these events and tried out the same mouth interface as the other competitors. Additionally, local radio DJs announced the matches and gave away prizes, such as an $800 stereo system.

The extensive press coverage of these events highlighted disability technologies more generally. One story described the technological accommodations around the Marince household, including an Apple II Plus computer outfitted with a voice-command system that allowed Rob to perform tasks such as dimming or brightening the lights, adjusting his bed, playing video games and tape-recording TV shows.

A long road of progress

In the 1980s, arcade manufacturers such as Atari, Midway Manufacturing and Williams Electronics donated equipment to the tournaments for players with disabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.

The path from 1980s arcade and pinball to today’s multimillion-dollar mainstream video games is neither a straight line nor a story of constant improvement for people with disabilities. Some game genres came and went, as did some game companies. Players with disabilities were gaming all along, but it wasn’t until the 2010s that advocacy for these players started getting wide recognition.

Over the years, the games industry had been slow to include players with disabilities in the game design processes where they could address systemic issues of accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the Includification project published in 2012 by AbleGamers.

Additionally, websites such as Can I Play That? have driven the conversation about which game developers are doing their part. With more than 60 accessibility options, a game like 2020’s The Last of Us Part II illustrates how seriously studios like Naughty Dog have taken the challenge of accessibility in gaming.

The gaming industry has improved its recognition and accommodation of disabilities in recent years. More games feature more enhancements for players with disabilities. Some have color-blind modes that prevent key information from being ambiguously colored. Some have subtitles of environmental sounds to ensure deaf players don’t miss off-screen threats. And some have customizable control schemes that can meet the physical needs of players with disabilities.

There has also been notable progress in recent years for accessible physical interfaces. The 2018 Xbox Adaptive Controller and the recently released Sony Access controller both feature modular design. Players with disabilities can swap components in or out as desired instead of trying to wrangle the one-layout-fits-all style of traditional controllers.

Professional esports player Rocky “RockyNoHands” Stoutenburgh demonstrates the game controller he uses with his mouth.

Accessible gaming today

Today’s digital competitions open up new forms of sport to players with a broad range of abilities. Rob Marince’s story highlights how efforts to boost accessibility in gaming go all the way back to the era of arcade games. These pioneering projects laid the groundwork for the benefits of community-building, excitement, public recognition and the chance for achievement now enjoyed by so many players with disabilities.

And despite the massive popularity of video games and esports today, pinball machines continue to attract new generations of players – and, with them, ongoing efforts to make the electromechanical games accessible to players with disabilities.The Conversation

Matt Knutson, Assistant Professor of Esports, University of North Dakota

This article is republished from The Conversation under a Creative Commons license. Read the original article.

Today’s Hottest Deals: Save BIG on Apple AirPods Max and Other Wireless Headphones, Skyrim Dungeon Crawling Strategy Board Game, Zelda and Mario Fused Bead Kits, and More!

For today’s edition of “Deal of the Day,” here are some of the best deals we stumbled on while browsing the web this morning! Please note that Geeks are Sexy might get a small commission from qualifying purchases done through our posts. As an Amazon Associate, I earn from qualifying purchases.

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