In the first of a new series, the iBookGuy explores how game designers managed to overcome the limitations of graphic capabilities in machines such as the NES and Commodore 64.
[Spotted by: Laughing Squid]
In the first of a new series, the iBookGuy explores how game designers managed to overcome the limitations of graphic capabilities in machines such as the NES and Commodore 64.
[Spotted by: Laughing Squid]